パッケージ | 説明 |
---|---|
org.bukkit |
More generalized classes in the API.
|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
修飾子とタイプ | メソッドと説明 |
---|---|
static Effect |
Effect.getById(int id)
非推奨です。
Magic value
|
static Effect |
Effect.getByName(String name)
Gets the Effect associated with the given name.
|
static Effect |
Effect.valueOf(String name)
指定した名前を持つこの型の列挙型定数を返します。
|
static Effect[] |
Effect.values()
この列挙型の定数を含む配列を宣言されている順序で返します。
|
修飾子とタイプ | メソッドと説明 |
---|---|
void |
World.Spigot.playEffect(Location location,
Effect effect)
Plays an effect to all players within a default radius around a given
location.
|
void |
World.playEffect(Location location,
Effect effect,
int data)
Plays an effect to all players within a default radius around a given
location.
|
void |
World.playEffect(Location location,
Effect effect,
int data,
int radius)
Plays an effect to all players within a given radius around a location.
|
void |
World.Spigot.playEffect(Location location,
Effect effect,
int id,
int data,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int particleCount,
int radius)
Plays an effect to all players within a default radius around a given
location.
|
<T> void |
World.playEffect(Location location,
Effect effect,
T data)
Plays an effect to all players within a default radius around a given
location.
|
<T> void |
World.playEffect(Location location,
Effect effect,
T data,
int radius)
Plays an effect to all players within a given radius around a location.
|
修飾子とタイプ | メソッドと説明 |
---|---|
void |
Player.playEffect(Location loc,
Effect effect,
int data)
非推奨です。
Magic value
|
void |
Player.Spigot.playEffect(Location location,
Effect effect,
int id,
int data,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int particleCount,
int radius) |
<T> void |
Player.playEffect(Location loc,
Effect effect,
T data)
Plays an effect to just this player.
|
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