パッケージ | 説明 |
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org.bukkit |
More generalized classes in the API.
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org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.material |
Classes that represents various voxel types and states.
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修飾子とタイプ | メソッドと説明 |
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static TreeSpecies |
TreeSpecies.getByData(byte data)
非推奨です。
Magic value
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static TreeSpecies |
TreeSpecies.valueOf(String name)
指定した名前を持つこの型の列挙型定数を返します。
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static TreeSpecies[] |
TreeSpecies.values()
この列挙型の定数を含む配列を宣言されている順序で返します。
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修飾子とタイプ | メソッドと説明 |
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TreeSpecies |
Boat.getWoodType()
Gets the wood type of the boat.
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修飾子とタイプ | メソッドと説明 |
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void |
Boat.setWoodType(TreeSpecies species)
Sets the wood type of the boat.
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修飾子とタイプ | フィールドと説明 |
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protected static TreeSpecies |
Wood.DEFAULT_SPECIES |
修飾子とタイプ | メソッドと説明 |
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TreeSpecies |
Wood.getSpecies()
Gets the current species of this wood block
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修飾子とタイプ | メソッドと説明 |
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static Material |
Door.getWoodDoorOfSpecies(TreeSpecies species)
Returns the item type of a wooden door for the given tree species.
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void |
Wood.setSpecies(TreeSpecies species)
Sets the species of this wood block
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コンストラクタと説明 |
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Door(TreeSpecies species,
BlockFace face)
Constructs the bottom half of a wooden door of the given species, facing the specified direction and set to
closed
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Door(TreeSpecies species,
BlockFace face,
boolean isOpen)
Constructs the bottom half of a wooden door of the given species, facing the specified direction and set to open
or closed
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Door(TreeSpecies species,
boolean isHingeRight)
Constructs the top half of a wooden door of the given species and with the hinge on the left or right
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Leaves(Material type,
TreeSpecies species)
Constructs a leaf block of the given type and tree species.
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Leaves(Material type,
TreeSpecies species,
boolean isDecayable)
Constructs a leaf block of the given type and tree species and flag for
whether this leaf block will disappear when too far from a log.
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Leaves(TreeSpecies species)
Constructs a leaf block of the given tree species.
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Leaves(TreeSpecies species,
boolean isDecayable)
Constructs a leaf block of the given tree species and flag for whether
this leaf block will disappear when too far from a log.
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Sapling(Material type,
TreeSpecies species)
Constructs a sapling of the given type and tree species.
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Sapling(Material type,
TreeSpecies species,
boolean isInstantGrowable)
Constructs a sapling of the given type and tree species and if is it
instant growable
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Sapling(TreeSpecies species)
Constructs a sapling of the given tree species.
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Sapling(TreeSpecies species,
boolean isInstantGrowable)
Constructs a sapling of the given tree species and if is it instant
growable
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Tree(Material type,
TreeSpecies species)
Constructs a tree block of the given type and tree species.
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Tree(Material type,
TreeSpecies species,
BlockFace dir)
Constructs a tree block of the given type and tree species, and facing
the given direction.
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Tree(TreeSpecies species)
Constructs a tree block of the given tree species.
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Tree(TreeSpecies species,
BlockFace dir)
Constructs a tree block of the given tree species, and facing the given
direction.
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Wood(Material type,
TreeSpecies species)
Constructs a wood block of the given type and tree species.
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Wood(TreeSpecies species)
Constructs a wood block of the given tree species.
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WoodenStep(TreeSpecies species)
Constructs a wooden step of the given tree species.
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WoodenStep(TreeSpecies species,
boolean inv)
Constructs a wooden step of the given type and tree species, either
inverted or not.
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