public abstract class PlayerBucketEvent extends PlayerEvent implements Cancellable
Event.Result
player
コンストラクタと説明 |
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PlayerBucketEvent(Player who,
Block blockClicked,
BlockFace blockFace,
Material bucket,
ItemStack itemInHand) |
修飾子とタイプ | メソッドと説明 |
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Block |
getBlockClicked()
Return the block clicked
|
BlockFace |
getBlockFace()
Get the face on the clicked block
|
Material |
getBucket()
Returns the bucket used in this event
|
ItemStack |
getItemStack()
Get the resulting item in hand after the bucket event
|
boolean |
isCancelled()
Gets the cancellation state of this event.
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void |
setCancelled(boolean cancel)
Sets the cancellation state of this event.
|
void |
setItemStack(ItemStack itemStack)
Set the item in hand after the event
|
getPlayer
getEventName, getHandlers, isAsynchronous
public Material getBucket()
public ItemStack getItemStack()
public void setItemStack(ItemStack itemStack)
itemStack
- the new held itemstack after the bucket event.public Block getBlockClicked()
public BlockFace getBlockFace()
public boolean isCancelled()
Cancellable
isCancelled
インタフェース内 Cancellable
public void setCancelled(boolean cancel)
Cancellable
setCancelled
インタフェース内 Cancellable
cancel
- true if you wish to cancel this eventCopyright © 2016. All rights reserved.