AsyncPlayerChatEvent.
Listening to this event forces chat to wait for the main thread which
causes delays for chat. AsyncPlayerChatEvent is the encouraged
alternative for thread safe implementations.
@Deprecated public class PlayerChatEvent extends PlayerEvent implements Cancellable
Event.Resultplayer| コンストラクタと説明 |
|---|
PlayerChatEvent(Player player,
String message)
非推奨です。
|
PlayerChatEvent(Player player,
String message,
String format,
Set<Player> recipients)
非推奨です。
|
| 修飾子とタイプ | メソッドと説明 |
|---|---|
String |
getFormat()
非推奨です。
Gets the format to use to display this chat message
|
static HandlerList |
getHandlerList()
非推奨です。
|
HandlerList |
getHandlers()
非推奨です。
|
String |
getMessage()
非推奨です。
Gets the message that the player is attempting to send
|
Set<Player> |
getRecipients()
非推奨です。
Gets a set of recipients that this chat message will be displayed to
|
boolean |
isCancelled()
非推奨です。
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel)
非推奨です。
Sets the cancellation state of this event.
|
void |
setFormat(String format)
非推奨です。
Sets the format to use to display this chat message
|
void |
setMessage(String message)
非推奨です。
Sets the message that the player will send
|
void |
setPlayer(Player player)
非推奨です。
Sets the player that this message will display as, or command will be
executed as
|
getPlayergetEventName, isAsynchronouspublic boolean isCancelled()
CancellableisCancelled インタフェース内 Cancellablepublic void setCancelled(boolean cancel)
CancellablesetCancelled インタフェース内 Cancellablecancel - true if you wish to cancel this eventpublic String getMessage()
public void setMessage(String message)
message - New message that the player will sendpublic void setPlayer(Player player)
player - New player which this event will execute aspublic String getFormat()
public void setFormat(String format)
format - String.Format compatible format stringpublic Set<Player> getRecipients()
public HandlerList getHandlers()
getHandlers クラス内 Eventpublic static HandlerList getHandlerList()
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