public class PlayerItemDamageEvent extends PlayerEvent implements Cancellable
Event.Result
player
コンストラクタと説明 |
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PlayerItemDamageEvent(Player player,
ItemStack what,
int damage) |
修飾子とタイプ | メソッドと説明 |
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int |
getDamage()
Gets the amount of durability damage this item will be taking.
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
ItemStack |
getItem() |
boolean |
isCancelled()
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel)
Sets the cancellation state of this event.
|
void |
setDamage(int damage) |
getPlayer
getEventName, isAsynchronous
public ItemStack getItem()
public int getDamage()
public void setDamage(int damage)
public boolean isCancelled()
Cancellable
isCancelled
インタフェース内 Cancellable
public void setCancelled(boolean cancel)
Cancellable
setCancelled
インタフェース内 Cancellable
cancel
- true if you wish to cancel this eventpublic HandlerList getHandlers()
getHandlers
クラス内 Event
public static HandlerList getHandlerList()
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