| パッケージ | 説明 |
|---|---|
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
| 修飾子とタイプ | メソッドと説明 |
|---|---|
boolean |
HumanEntity.setWindowProperty(InventoryView.Property prop,
int value)
If the player currently has an inventory window open, this method will
set a property of that window, such as the state of a progress bar.
|
| 修飾子とタイプ | メソッドと説明 |
|---|---|
static InventoryView.Property |
InventoryView.Property.valueOf(String name)
指定した名前を持つこの型の列挙型定数を返します。
|
static InventoryView.Property[] |
InventoryView.Property.values()
この列挙型の定数を含む配列を宣言されている順序で返します。
|
| 修飾子とタイプ | メソッドと説明 |
|---|---|
boolean |
InventoryView.setProperty(InventoryView.Property prop,
int value)
Sets an extra property of this inventory if supported by that
inventory, for example the state of a progress bar.
|
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